Sound like a familiar phrase? Well yeah, it is, and every so often I have to remind myself that not every game has to be Twisted Metal: Black, Gran Turismo 3 or Grand Theft Auto 3. The goal? To make a fun, deep, and likeable platform character game for the PlayStation 2. ![]() Now that Universal has taken control of the title entirely, and has Travellers' Tales to take the mantle, the team decided to follow a familiar path. While the first title had a few problems holding it back, Crash Bandicoot 2: Cortex Strikes Back set the record straight, and set Crash's course.er, so to speak. When Naughty Dog started out with Crash Bandicoot back in the mid-1990s, its goal was to make a fun, deep, and likeable platform character game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |